================================================================ Title : STRANDED! Version : 1.0 Release Date : 12/9/98 Filename : Stranded!.zip Author : Mark Hartman Email Address : hcs68@hotmail.com Web Page : www.cyberhighway.net/~hcs68/ Description : Single player Unreal Map Additional Credits to : Epic Megagames : Urban Texture pack :Assembled by Arteris (arteris@unreal.org) :Contributions by Arteris and Kirbster. : Serpentines' Gov 1911 pistol (Colt 45ACP) :weapons mod (latham@yossman.net or aie@unreal.org) :their website is http://tc.unreal.org/serpentine ================================================================ --- Play Information --- Game : Unreal Level Name : Stranded! Single Player : Yes Cooperative : No Deathmatch : No Dark Match : No New Sounds : No New Graphics : Yes (many textures) Known bugs : A couple of HOM's(hall-of-mirror bugs), non invasive though. --- Construction --- Editor(s) used : UnrealEd Beta Base : New level Construction Time : 2 months, 100 hours (most of it learning how UnrealEd works) Installation ------------ Unzip files. Place "Stranded!.unr" in your Unreal\maps\ directory. Place trailer.utx and urban.utx into your Unreal\textures\ subdirectory. Place "sbeta1.u" into your Unreal\system\ directory. To run the map just double-click on the file name "Stranded!.unr" in the Explorer window or type in at the Unreal console "open Stranded!". HINTS for playing ------------------ If you are stuck, remember that sometimes you have to shoot things (with the dispersion pistol) in order to gain access to places. Explore the areas thoroughly. As a concession to those with slower machines (myself included) your own 45 pistol has been upgraded and can kill enemies with ONE shot. Still, it plays much smoother on a fast machine. If you take a pistol off one of the dead guys it's not as powerful. Hitting them can be tough. Yes, you CAN (and SHOULD) jump into the back of the semi-trailer; just keep trying, you'll make it. Be SURE to BIND A KEY TO RELOAD YOUR 45 PISTOL! I bound mine to the "x" key. Here's how: At the console, while Unreal is running (the ~ key, or the tab key) type this sentence; set input X button bExtra3 where "X" is the button you want to bind to reload. You only need to do this once and it adds a lot of fun to the playing experience. I've placed ammo so you don't have to worry about summoning ammo while playing. Just grab it when you see it. Extended description: -------------------- Your truck broke down on your way to your final delivery of the day. You grab your trusty 45 pistol and flashlight and head out to find help and/or get yourself out of there. What you find instead is....bodies and people that seem to have gone mad!! Good thing you know how to run a backhoe :) Author's Notes -------------- This is my first level. This level was a long labor of love complicated by UnrealEd and the steep learning curve it takes to use it. The Web is full of good advice though so keep looking if you are having trouble and www.planetunreal.com is a great place to start. When using UnrealEd, don't resize or rotate brushes when creating a mover! Resetting the rotation and resizing before making the mover will save you time and lots of head scratching. I rebuilt this level many times and half the time it would fill with water, even though the water surface brush was WAY oversized. I never did get my exploding walls to explode from rifle or pistol gunfire. They seem to need the dispersion pistol to work, but I may have overlooked something. If you know, email me please. I also just discovered you can get over the fences without keys if you try hard. Copyright / Permissions ----------------------- This level is copyrighted by Mark Hartman 1998 hcs68@hotmail.com Authors may use this level as a base to build additional levels without my permission. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this UNR through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. ---------------------- UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.